Ceci n'est pas un jeux-video
I'm sick of games like XBox's MechAssault2, which compensate for lack of levels by introducing an impossible hard boss at the end.
As if to say -- well, it took testers 2 months to finish the game -- but neglecting the fact that the levels were cleared in 2 days.
That's lazy game design for a deadline. The multiplayer game setup is equally confusing. In 'Conquest' mode -- you have to join a clan, then you can battle when there are more then 6 players in the battle -- but they have to be evenly matched. So 3 vs. 3, or 4 vs. 4. Problem is -- multiplayer games don't work that way, so you get a bunch of frustrated people in the room when it's 8 vs. 3 -- and cursing the bewildered guy who unwittingly joins as the 9th.
And we can only expect more of this type of lazy game design with XBox2, i'd imagine.
Keep project managers out of game design!!
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